| Assessment | |||||||||||||||||||||||||||
According to Robert Glaser, “students learn 95 percent of what they teach to someone else.” See tips, tricks, traps and techniques for technology training in newsrooms, p. 2. Therefore, if a student designs and creates a board game [a type of performance assessment], it should actually be played, since "students learn 80 percent of what they experience personally (can be any or all of the five senses engaged in an activity)." After students have presented their projects, the teacher should facilitate a discussion, since "students learn 70 percent of what they say or discuss with others (primarily “hear” plus critical listening skills)." |
|||||||||||||||||||||||||||
| Suggested Rubric for Ecuador and Galapagos Interdisciplinary Project | |||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||