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A. Data Analysis
- Use surveys and sampling techniques to generate data and draw
conclusions about large groups.
- Advantages/disadvantages of sample selection methods (e.g.,
convenience sampling, responses to survey, random sampling)
- Evaluate the use of data in real-world contexts.
- Accuracy and reasonableness of conclusions drawn
- Bias in conclusions drawn (e.g., influence of how data is
displayed)
- Statistical claims based on sampling
- Design a statistical experiment, conduct the experiment, and
interpret and communicate the outcome.
- Estimate or determine lines of best fit (or curves of best fit
if appropriate) with technology, and use them to interpolate within
the range of the data.
- Analyze data using technology, and use statistical terminology
to describe conclusions.
- Measures of dispersion: variance, standard deviation, outliers
- Correlation coefficient
- Normal distribution (e.g., approximately 95% of the sample
lies between two standard deviations on either side of the
mean)
B. Probability
- Calculate the expected value of a probability-based game, given
the probabilities and payoffs of the various outcomes, and determine
whether the game is fair.
- Use concepts and formulas of area to calculate geometric probabilities.
- Model situations involving probability with simulations (using
spinners, dice, calculators and computers) and theoretical models,
and solve problems using these models.
- Determine probabilities in complex situations.
- Conditional events
- Complementary events
- Dependent and independent events
- Estimate probabilities and make predictions based on experimental
and theoretical probabilities.
- Understand and use the "law of large numbers" (that
experimental results tend to approach theoretical probabilities
after a large number of trials).
C. Discrete MathematicsSystematic Listing and Counting
- Calculate combinations with replacement (e.g., the number of
possible ways of tossing a coin 5 times and getting 3 heads) and
without replacement (e.g., number of possible delegations of 3
out of 23 students).
- Apply the multiplication rule of counting in complex situations,
recognize the difference between situations with replacement and
without replacement, and recognize the difference between ordered
and unordered counting situations.
- Justify solutions to counting problems.
- Recognize and explain relationships involving combinations and
Pascal's Triangle, and apply those methods to situations involving
probability.
D. Discrete MathematicsVertex-Edge Graphs and Algorithms
- Use vertex-edge graphs and algorithmic thinking to represent
and solve practical problems.
- Circuits that include every edge in a graph
- Circuits that include every vertex in a graph
- Scheduling problems (e.g., when project meetings should
be scheduled to avoid conflicts) using graph coloring
- Applications to science (e.g., who-eats-whom graphs, genetic
trees, molecular structures)
- Explore strategies for making fair decisions.
- Combining individual preferences into a group decision (e.g.,
determining winner of an election or selection process)
- Determining how many Student Council representatives each
class (9th, 10th, 11th, and 12th grade) gets when the classes
have unequal sizes (apportionment).
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